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// to you under the Apache License, Version 2.0 (the
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//
//   http://www.apache.org/licenses/LICENSE-2.0
//
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#include "ppl/nn/oputils/onnx/reshape_random_uniform.h"
#include "ppl/nn/runtime/tensor_impl.h"
using namespace ppl::common;

namespace ppl { namespace nn { namespace onnx {

RetCode ReshapeRandomUniform(InputOutputInfo* info, const ir::Attr* arg) {
    auto param = static_cast<const RandomUniformParam*>(arg);
    std::vector<int64_t> shape(param->shape.size());
    for (uint64_t i = 0; i < shape.size(); ++i) {
        shape[i] = param->shape[i];
    }
    info->GetOutput<TensorImpl>(0)->GetShape()->Reshape(shape);

    return RC_SUCCESS;
}

}}} // namespace ppl::nn::onnx
